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Books published by publisher Wizards of the Coast

  • Explorer's Guide to Wildemount

    Wizards RPG Team, Matthew Mercer

    Hardcover (Wizards of the Coast, March 17, 2020)
    HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign…· Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
  • Player's Handbook

    Wizards RPG Team

    Hardcover (Wizards of the Coast, Aug. 19, 2014)
    Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
  • Xanathar's Guide to Everything

    Wizards RPG Team

    Hardcover (Wizards of the Coast, Nov. 21, 2017)
    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game. The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything! Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options: • Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you. Beauty and guile are in the eyes of the beholder!
  • Dungeon Master's Screen Reincarnated

    Wizards RPG Team

    Misc. Supplies (Wizards of the Coast, Sept. 19, 2017)
    MASTER THE GAMEwith this indispensable tool for the world’s greatest roleplaying gameLost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.• The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
  • Dungeons & Dragons Ghosts of Saltmarsh Hardcover Book

    Wizards RPG Team

    Hardcover (Wizards of the Coast, May 21, 2019)
    Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. • Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. • Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. • Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
  • Dungeons & Dragons Spellbook Cards: Magic Items

    Gale Force Nine

    Game (Wizards of the Coast, Nov. 5, 2018)
    From adamantine armor to wings of flying, every magic item in the Dungeon Master's Guide is on a card of its own in this easy-to-use deck of cards.Keep your game moving along when the adventurers find that crucial magical treasure, by providing your players with a card that is quick and easy to reference in and out of the game. - Contains 294 durable, laminated cards for a hoard of magical weapons, armor, and other wondrous items from the D&D Dungeon Masters Guide. - Official game statistics provided on one side, and evocative art of the item on the other. - The perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes.
  • D&D Waterdeep Dragon Heist HC

    Wizards RPG Team

    Hardcover (Wizards of the Coast, Sept. 18, 2018)
    Experience the ultimate urban treasure hunt in this adventure for the world’s greatest roleplaying game. “A perfect starter campaign.”—Andrew Whalen, Newsweek “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker “Want to be part of something big?”—A parchment tied to a flying snake, page 38 of Dragon Heist Welcome to Waterdeep. You’re summoned by Volothamp Geddarm, famous explorer and raconteur, to complete a simple quest. Is anything ever really simple though? • Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice. • Take players through levels one to five in this Dungeons & Dragons adventure. Five story arcs guide players through each level for a multi-session campaign experience inspired by classic heist films. • In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. “[Waterdeep: Dragon Heist] is state of the art tabletop design. . .one of the best introductions to D&D that I’ve ever come across.”—Charlie Hall, Polygon.com “Waterdeep: Dragon Heist is a shining example of what Dungeons & Dragons can be and should be: fun and unpredictable.”—Gavin Sheehan, BleedingCool.com
  • Dungeons & Dragons Core Rulebooks Gift Set

    Wizards RPG Team

    Hardcover (Wizards of the Coast, Nov. 20, 2018)
    The perfect gift for the Dungeons & Dragons fans in your life or as a treat for yourself. Need a gift for the holidays? A birthday present, a treat for yourself? This is it. Inside the D&D Core Rulebook Gift Set are special foil cover editions of the three Dungeons & Dragons core rulebooks—the Players Handbook, Dungeon Master’s Guide, and Monster Manual—plus a Dungeon Master’s screen, all collected in a stylish slipcase. It’s the perfect gift for any D&D fan. • Each of the three books and the Dungeon Master’s screen feature reflective foil covers, available ONLY with this release. • The Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are the foundational texts of D&D’s fifth edition—for beginners and for veterans alike. • The D&D Gift Set includes the latest rules updates and errata. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
  • ABCs of D&D

    Ivan Van Norman, Wizards RPG Team

    Hardcover (Wizards of the Coast, Nov. 13, 2018)
    A Dungeons & Dragons children’s book that captures the wonder and whimsy that made you fall in love with the game. “An adorable book for geeks big and little.”—Felicia Day, author of New York Times bestseller You’re Never Weird on the Internet (Almost) A is for Adventure. Our journey has begun. B is for Book, the source of all the fun! Start your little gamer on an adventure to last a lifetime with this alphabetical children’s book and introduction to the greatest roleplaying game of all time, Dungeons & Dragons. Written in the rhyming style of classic children’s books and filled with adorable owlbears and darling beholders, it’s the perfect book to share the joy of Dungeons & Dragons with a new generation as they learn the alphabet—a precursor to every new path in reading. • Perfect birthday gift or holiday gift for gamers of all ages; great thank you gift for Dungeon Masters • Must-have for all gaming parents; a great baby shower gift! • Part of a series with The 123s of D&D, a children’s counting book and companion to The ABCs of D&D.
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  • 123s of D&D

    Ivan Van Norman, Wizards RPG Team

    Hardcover (Wizards of the Coast, Nov. 13, 2018)
    A Dungeons & Dragons children’s book that captures the wonder and whimsy that made you fall in love with the game. "It's never too early to jump into the world of Dungeons & Dragons and now it's even easier for children to let their inner elf shine through."—ComicBook.com We begin with ONE Dungeon Master telling a story of daring deeds, the adventure of TWO heroes and their brave and noble steeds. Start your little gamer on an adventure to last a lifetime with this numerical children’s book and introduction to the greatest roleplaying game of all time, Dungeons & Dragons. Written in the rhyming style of classic children’s books and filled with adorable owlbears and darling beholders, adorable bugbears and darling drow, it’s the perfect book to share the joy of Dungeons & Dragons with a new generation as they learn their numbers—a precursor to every new path in counting. • Perfect birthday gift or holiday gift for gamers of all ages; great thank you gift for Dungeon Masters • Must-have for all gaming parents; a great baby shower gift! • Part of a series with The ABCs of D&D, a children’s alphabet book and companion to The 123s of D&D
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  • Homeland

    R.A. Salvatore

    eBook (Wizards of the Coast, June 17, 2009)
    Discover the origin story of one of the greatest heroes of the Realms—Drizzt Do’Urden—in this thrilling first installment of the Dark Elf Trilogy Drow ranger Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the startling tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark; how he left behind an evil society and a family that wanted him dead. As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden is meant to be sacrificed to Lolth, the evil Spider Queen, per drow tradition. But with the unexpected death of his older brother, young Drizzt is spared—and, as a result, further ostracized by his family. As Drizzt grows older, developing his swordsmanship skills and studying at the Academy, he begins to realize that his idea of good and evil does not match up with those of his fellow drow. Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.
  • Sojourn

    R.A. Salvatore

    eBook (Wizards of the Coast, June 16, 2009)
    Lone drow Drizzt Do'Urden emerges from the Underdark into the blinding light of day in this epic final chapter in the Dark Elf TrilogyAfter years spent in the ruthless confines of the Underdark, Drizzt Do’Urden has emerged from the subterranean society of his youth to start a new life. Accompanied by his loyal panther, Drizzt begins exploring the surface of Faerûn, a world unlike any he has ever known. From skunks to humanoids to shapeshifters, Faerûn is full of unfamiliar races and fresh dangers, which Drizzt must better understand if he is to survive. But while Drizzt acts with the best intentions, many of the surface dwellers regard him with fear and distrust. Can he manage to find faithful allies in this foreign land—or is he doomed to be a lonely outsider, just as he was in the Underdark?Sojourn is the third book in the Dark Elf Trilogy and the Legend of Drizzt series.